Archive for September, 2006

New Shasi Site Launched

Thursday, September 28th, 2006

Made a quick little static page for Shasi and SIFF.

I figured I’d make it look decent seeings how many people are visiting it.

SIFF 1.0 & Shasi 0.2 Released

Tuesday, September 26th, 2006

Okay, here’s the HASIFF class rewrote to work for the Shasi Framework and the updated framework.

You can see an example of the SIFF interpreter in action here.

I’ll edit this later and write more up on each.

Shasi 0.1 Released

Sunday, September 24th, 2006

I just released version 0.1 of The Shasi Framework (Semantic Human-ActionScript Interpreter). The page is really ugly now, and there’s not much there besides a download link. I just got it working so be patient.

This is the more general framework for what my last post was, HASIFF. This doesn’t do anything specific by itself, but acts more as an OOP foundation for whatever you want to do. Obviously.

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HASIFF

Tuesday, September 19th, 2006

*Please visit the newest example here

I’ve been noticing a lot more hits to my Fuse IDE component lately, and decided I better write a new one because that one is very lackluster. But thanks to everyone for checking it out.

So while starting on Fuse IDE 2.0, I had a cool idea: what if people could just type what they want out in plain ‘ol english and have it do what they want? Well, many people have probably thought of it before, but I knew I could put it into action.

I call the process hasi (pronounced hass-E) - “Human-ActionScript Interpreter”, and more specifically in this case, hasiff (pronounced hass-if) (For Fuse). And you know what? It works pretty damn good. (more…)

PSD Import and Timeline XML

Tuesday, September 12th, 2006

Lee over at The Flash Blog posted some screenshots of new Flash 9 features including integrated PSD import and XML data from timeline tweens.

Maybe I’ll be able to enhance my FuseXML class to be able to import the timeline XML data into Fuse sequences. That’d be hot.