Archive for July, 2007

Twease 1.01 Bugfix Release

Thursday, July 26th, 2007

This release fixes critical bugs for Twease.

1st bug - Garbage collection would set the Twease engine active to false, preventing any new tweens from running. New tweens now detect this and start the engine back up again.

2nd bug - This one was quite silly and should have never been published. Delays and cycles would not work together, and I think delays cut off a tween’s total time. I think this came about during optimizations.

This update is highly recommended and is pretty much mandatory for proper engine function.

On Holiday

Saturday, July 14th, 2007

Hey everyone.

I’m going to be taking a much needed break starting this Monday up in New York. So I hope that means there will be a lack of posts as well as coding and design. Sigh, we’ll see how that goes knowing me. I’ll still be accessable, as I’ll still have to take care of business, but don’t expect anything new for at least a month.

Time to start actually enjoying the summer :)

Introducing Twease

Friday, July 13th, 2007

Twease is a new tweening engine and sequencer I’ve just developed for AS2.

So check it out, and enjoy!

http://play.visualcondition.com/twease/

PV3D Now Open Beta

Wednesday, July 11th, 2007

Paprvision 3d

The mailing list has been almost annoyingly busy, so these guys have been hard at work. I don’t even have time to play with it, but they’ve done some really great things with Flash.

Add Blendmode Workaround

Wednesday, July 4th, 2007

I discovered a neat little trick when using the ‘add’ blendmode. Normally, the lighter the background, the less visible it is, and using it on a white background will make it invisible. There’s a nice little trick I found to work around this.

All you do is apply a ‘drop shadow’ filter to the movieclip, and set the quality to low, and blur, strength, and distance to 0. This in effect will render no drop shadow, but you will see your movieclip without any loss in visibility.

This will be especially useful in things like, oh I don’t know, particle effects?