Desuade Partigen 2.5 AS3 Flash Particle Effect Engine Released
So if you’re not already aware, Desuade Partigen is the de-facto standard in Flash particle effects engines. Hopefully you did, because it’s been around for 4 years. Well today, Partigen 2.5 has been announced and offers some of the most impressive updates you could every ask for.
I’ll just pull the list from the official blog post:
- pixel renderer and pixel-based effects
- tremendously improved performance and memory management with new object pooling for particles, particle sources, and tweens
- support for particle filters and XML filter support
- renderers start/stop automagically without needing to do it manually anymore
- caching particles as bitmaps
- more rendering options such as predraw, removeAllParticles(), and clear()
- improved custom Random class
- prefetching allows you to start emitters as if the effect has already been running for a while
- XML support for renderers
- BitmapCanvas class allows for super easy use and duplication of Bitmap/PixelRenderers
- blendmode support for particles
- groupBitmaping to improve performance on particles with a high groupAmount
- particles can now be any class, without having to extend Particle
- all the improvements in the Desuade Motion Package
- plus over 50 bug fixes, tweaks, changes, and minor enhancements
By now, you can tell this is huge and a lot of time has gone into it. If you’re interested, you can checkout the full changelog here: http://github.com/andrewfitz/desuade/blob/master/changelog.txt
Of course the entire AS3 particle system library is available for free under the MIT license, and you can grab your copy now here: http://desuade.com/partigen/download
Enjoy, and be sure to spread the good word
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