Archive for the ‘News’ Category

Flash Particle Effects Component Partigen 1.1 Released

Tuesday, May 6th, 2008

The Desuade Partigen 1.1 update has been released, featuring numerous enhancements and tweaks, such as a much lower file size and optimized UI. This is the first update of Partigen since the initial release last summer, which attests to the stability of the product.

It also uses my very own Twease tweening engine in place of the weightier Fuse, dropping about 12k off the exported SWF size. Nice!

There’s a coupon for Partigen that’ll get you 11% off: pgpromo11

Hurry up and use it though, it’s only good for the next 11 days.

Twease Now Comes in a New Flavor: AS3

Tuesday, April 1st, 2008

So the wait is finally over: Twease is now available in both AS2 and AS3!

I just started learning AS3 Monday, and today I have finished porting Twease 2.0 Beta into AS3. To be honest, most of if it really didn’t need to be rewritten, but a lot of the new compiler requirements made the loose checking of the AS2 version give me nightmares. I mean really, so what if it’s undefined? Ugh, but I digress.

This port was just to get the engine functional. There are almost zero optimizations made in regards to new AS3 features, but even so, I’m positive it will run fine for your average uses.

As i look back on the old Twease code after getting into AS3, I see a lot of places where things should be totally redone. But it works. And it works the same on both sides, so I’ll be letting it be.

There’s really not much more to say, except that Twease is now Beta 2, and that you should head on over to Google Code to get your AS3 fix on.

Twease 2.0 Beta

Sunday, March 23rd, 2008

When you create a class that makes other developer’s lives easier, and see something that you made help make something pretty rad, it’s truly a magical feeling. When I see Partigen being used in the real world, I get giddy like a school girl. Albeit Twease is a bit different, it’s still a nice feeling.

So that’s why I’ve been hard at work on version 2 of this compact, yet powerful and robust tweening engine, packing in more bang-for-your-bytes. Originally it was just going to be a minor upgrade with added color and simple bezier tweening, but it ended up so much more.

This beta is, in my opinion, fairly stable, and is being used in my own production projects. In fact, some of the features have been birthed due to necessity. I’d like to package this up nicely with docs et all, but first want to give it a test-drive with the public.

So without further adue, here’s what’s new with Twease 2.0 Beta (from the change log):

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Work Relocation to Orange County

Thursday, March 6th, 2008

Lack of updates mostly due to getting ready and making move down to beautiful Mission Viejo in Orange County, CA. I have started part-time work at Pixabit/Final Motive doing Flash work, leaving me time for my own business things and ample free time.

I should be more active here, now that things are starting to stabilize, so expect new stuff soon!

Homepage Redirect to Here

Sunday, October 21st, 2007

I just setup my portfolio homage (visualcondition.com) to just redirect here. That page is so old and outdated it’s not even funny. So until I do something else, it’ll just redirect to my blog for now.

Twease 1.1 Now Available

Monday, September 10th, 2007

Whew, Twease 1.1 is hot off the desktop of yours truly. Been working on this one off and on for a few weeks, and it’s a nice little upgrade.

Twease Homepage

We’ve got new Array tweening features, Penner Easing Equations are now included, some bug fixes and optimizations, and a new beta Extend class. This Extend class is still an infant, and only really provides a getTweens function for now. We’re also under 200 lines of code for the core Twease class now, and still only 2k, even with new features!

Expect color and bezier in 1.2 as well as polishing off the Extend class and squashing any bugs that come up in this release. 1.3 I’m thinking will be the filter tweening release. After that, it’s pretty much done.

I know I know, AS3 AS3. I haven’t even touched it yet, I’ve been a bit busy ya know?

Back in California

Thursday, August 30th, 2007

I’m finally back home after a pretty exciting trip visiting family in New York. Vacation’s over, so it’s back to work. Expect a lot more activity on my blog and my projects in general.

Introducing Twease

Friday, July 13th, 2007

Twease is a new tweening engine and sequencer I’ve just developed for AS2.

So check it out, and enjoy!

http://play.visualcondition.com/twease/

Busy Like A Bee

Thursday, May 17th, 2007

Anyone remember the motion guide tutorial for Flash 5 with the bee? Good times.

So as many of you know, I’ve been working on “the big project” for quite some time. A good 15 months. Well on April 1st, I put up a teaser site, started a release list, and sent it to a few people to take a look at. The response has been great.

Unfortunately, this is such a huge project, it’s taken my life pretty much over. No blogging, no design, no portfolio, no freelance, nothing. But soon it’s all about to pay off, and I’ll be able to relax…

Relax? Hah – good one.

But I do appreciate everyone’s support during this time, and I really can’t wait to get this out.

This is only the beginning.

Desuade announces Partigen

Saturday, March 31st, 2007

From the site: “These are just 4 out of the 100+ preset effects available in Desuade Partigen: the first real-time and integrated particle effect solution for Adobe Flash.”

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